Mummel
A procedural town builder. Timber frames, crooked lanes, and the particular geometry of a German market square — generated, then made to look like someone meant it.
Early development
Weissach Dev builds small, handmade games for iOS and Android. We spend our time on the parts you feel rather than the parts you count — the weight on a rope, the half-second before something breaks the surface, the exact moment a pull goes wrong.
01 Current release
A cozy salvage story
You throw a magnet into dark water and pull up what the town forgot. Five places, five people, five things worth finding again.
Nothing underwater tells you what it is. You read it through the rope — the strain, the drag, the sudden lightness when the magnet lets go. What you actually found only becomes clear when it breaks the surface.
02 The name
Weissach is a village in Baden-Württemberg with fewer than eight thousand people in it. It is also where Porsche has done its development work since 1971 — the place where a car is taken apart, measured, driven, and put back together until it is right.
The studio is named after the town, not the company. It is where we are from. The work happens in the United States now, but the method came with us: build it, measure it, drive it, do it again. It works on a rope simulation as well as it works on a rear axle.
In practice that means small games, finished properly. No analytics watching you play. No advertising. No in-app purchases. You buy it once, it runs on your device, and it is yours.
03 In development
A procedural town builder. Timber frames, crooked lanes, and the particular geometry of a German market square — generated, then made to look like someone meant it.
Early development
Finished and heading for the App Store and Google Play. A cozy salvage story across five waterlines.
Press enquiries, bug reports, or a note about something that felt wrong. All of it reaches the same inbox, and the same person reads it.